All was going well until I decided to pit the Band against the demons of St. Paedrics. I simply defended for the first half of the battle and it shows the band still needs more training. Lieutenant Virultis ended up having his eyes gouged out by one of the demons and Uxonius had his foot torn off. Uxonius survived, Virultis didn't. I think... I think they need better training before we attempt that again. Nymardart has been promoted to the Lieutenant of the Band and we recruited Yeoman Heran to take his place. The Band took a bit of a beating, but the rest escaped. Parmenion has been replaced by Selius as my warhorse though and I picked up a new hound, Tim. He joined us at level 3, but quickly made it up to 8. The rest of the hound pack is still around thankfully and benefiting from my ability to command them better. A pack of 6 well-trained hounds, you want them aggressive at you?
Rest of the Band has gained a level or two. And I actually discovered who the toughest member of the group is, only yeoman working on his hardiness is the ol'Sergeant, our albino. Well the new recruit is working on his and Egonis has hers at 1st degree but is yet to improve it much. So Heran's the one to look out for, he's also the only one I still need to get baptised, but the Church only insists on that after they reach 10th level.
Tuesday, March 31, 2009
Two ideas...
High level knight ability, at least hero. Build Keep.
Standard simple desced keep. It can be build in any 'friendly' terrain, such as Avalon, mountains or neutral parts of Losthaven. It doubles your 'keep' ability, but only for items dropped there. ie. I could train the War Band for example, leave them in the keep and go and recruit another (as an example). The keep itself is of a standard desc (so yes, all knights keeps look the same built on the same design, personalised by a 'banner of Prince Gavadel' for example). It consists of an open hall for everyone and armoury. The armoury is locked to the PC and where items/whatever can be dropped.
For everyone who can ride. Saddles.
Lost of possibilites there from standard leather to artifact and ranger skinned.
Standard simple desced keep. It can be build in any 'friendly' terrain, such as Avalon, mountains or neutral parts of Losthaven. It doubles your 'keep' ability, but only for items dropped there. ie. I could train the War Band for example, leave them in the keep and go and recruit another (as an example). The keep itself is of a standard desc (so yes, all knights keeps look the same built on the same design, personalised by a 'banner of Prince Gavadel' for example). It consists of an open hall for everyone and armoury. The armoury is locked to the PC and where items/whatever can be dropped.
For everyone who can ride. Saddles.
Lost of possibilites there from standard leather to artifact and ranger skinned.
Monday, March 30, 2009
Band of the White Cross
So, the warband I started on... Thursday has survived the weekend. I didn't blog it since naming things tends to seem to have 'em wiped out soon after. Still here's the current setup.
Band of the White Cross
Squire Merimeth Sorcalisson - Level 18 squire, but a bit of an idiot. Specs in all the wrong stuff like leadership and ownership instead of invocation and has a low sword skill. Makes me wonder why he's my best squire to date since the change. Maybe has something to do with his shield skill.
Parmenion - Level 15 warhorse and honestly most likely to die, she's survived a day, but her predecessor was a level 20 warhorse and he got toasted. Warhorses, go through them pretty damned fast.
Sir Jousla Poeta - New comer, level 20 He joined us today, but a welcome addition. I like Templars. He's the liason to the Pantarchic church.
Yeomen
Lieutenant Virultis - Level 12 yeoman, ostensabily my right hand man.
Sergeant Gefmartiath - Level 11 yeoman, Virultis' second and an albino. He's kinda bitter about that.
Yeoman Uxonius Fisher - Level 11 yeoman
Yeoman Egonis Hunter - Level 11 yeoman
Yeoman Nymardat Knight - Level 12 yeoman, also the group's best swordsman amongst the yeomen. If he keeps up the good work, might promote him to captain of the warband. I'd make him the Lt's right hand man, but that'd really piss off Gefmartiath.
The Pack
Gwynned - Level 27 war hound and pack leader (also my familiar). She leads the hunt and honestly, not even her sister comes close to her in a fight.
Gelert - Level 24 war hound Gwynned's sister
Sheba - Level 13 hound, apart from Gwynned one of the first to join the new band, quite fond of her.
Victor - Level 12 hound
Bruno - Level 12 hound He and Victor joined the pack the day after Sheba.
Caim's the only one missing, one of the original hounds, I might add another hound or yeoman, but the War Band seems big enough.
Band of the White Cross
Squire Merimeth Sorcalisson - Level 18 squire, but a bit of an idiot. Specs in all the wrong stuff like leadership and ownership instead of invocation and has a low sword skill. Makes me wonder why he's my best squire to date since the change. Maybe has something to do with his shield skill.
Parmenion - Level 15 warhorse and honestly most likely to die, she's survived a day, but her predecessor was a level 20 warhorse and he got toasted. Warhorses, go through them pretty damned fast.
Sir Jousla Poeta - New comer, level 20 He joined us today, but a welcome addition. I like Templars. He's the liason to the Pantarchic church.
Yeomen
Lieutenant Virultis - Level 12 yeoman, ostensabily my right hand man.
Sergeant Gefmartiath - Level 11 yeoman, Virultis' second and an albino. He's kinda bitter about that.
Yeoman Uxonius Fisher - Level 11 yeoman
Yeoman Egonis Hunter - Level 11 yeoman
Yeoman Nymardat Knight - Level 12 yeoman, also the group's best swordsman amongst the yeomen. If he keeps up the good work, might promote him to captain of the warband. I'd make him the Lt's right hand man, but that'd really piss off Gefmartiath.
The Pack
Gwynned - Level 27 war hound and pack leader (also my familiar). She leads the hunt and honestly, not even her sister comes close to her in a fight.
Gelert - Level 24 war hound Gwynned's sister
Sheba - Level 13 hound, apart from Gwynned one of the first to join the new band, quite fond of her.
Victor - Level 12 hound
Bruno - Level 12 hound He and Victor joined the pack the day after Sheba.
Caim's the only one missing, one of the original hounds, I might add another hound or yeoman, but the War Band seems big enough.
Sunday, March 29, 2009
Alternate Systems....
This post is based on a conversation I had with Lysator a couple of weeks ago, discussing 'alternates'. Erebus and Twilight (as far as I'm aware) have paved the way to 'Grinding' alternatives. And alternate advancements systems to xp with 'honor' and 'ka'. Which in the Guards case more honor gives different abilities, priviliges and spec access, the Wandslingers (which I believe were first) give access to new abilities, bonus specs and spec access with higher 'ka'.
They're both similiar in that both systems still rely on kills, Wandslingers with their Vigils, Guards in their defense of Losthaven. So in that sense they're still both tied into the old system, but in a much more different and more dynamic way. When will the next attack on LH happen? Who will it be? And in both cases it's reaction rather than action. You react to happenings in your vigil or watch. This is important actually, because it prevents 'grinding' honor or ka.
I'd like to see more alternate systems, with alternate ways to gain power or ability, and perhaps not based on kills but some other mechanism. Healing for example or crafting. It's important there be mechanisms in place to prevent grinding it too and LONG development times such as the guard has.
They offer nice alternatives to grinding, which me and a few others bore of, but we do, because it's the only way to get those levels up and levels translate into attribute points and specs.
Not everyone will like every system and that's as it should be. Variety is indeed the spice of life.
They're both similiar in that both systems still rely on kills, Wandslingers with their Vigils, Guards in their defense of Losthaven. So in that sense they're still both tied into the old system, but in a much more different and more dynamic way. When will the next attack on LH happen? Who will it be? And in both cases it's reaction rather than action. You react to happenings in your vigil or watch. This is important actually, because it prevents 'grinding' honor or ka.
I'd like to see more alternate systems, with alternate ways to gain power or ability, and perhaps not based on kills but some other mechanism. Healing for example or crafting. It's important there be mechanisms in place to prevent grinding it too and LONG development times such as the guard has.
They offer nice alternatives to grinding, which me and a few others bore of, but we do, because it's the only way to get those levels up and levels translate into attribute points and specs.
Not everyone will like every system and that's as it should be. Variety is indeed the spice of life.
Saturday, March 28, 2009
Tame!
Nice change from Twilight, it's actually something I've thought about before, Rangers, being the wild-life guys that they are, should I felt have some extra ability for taming wild creatures. I mentioned it today on the channel and an hour or so later....
System Change 4276
Summary ranger power: tame |
Number 4276
Type content expansion
By Twilight
When Mar 28 2009 1:44 PM
the ability to attempt to acquire ownership (though not an
empathic bond) of other creatures of your familiar type.
lot of familiar types get this (all except the solitary types)
Result more stuff to do with rangers
Reason gavadel asked for it
Projects Rangers
Ratings Not yet rated; use 'perform change rating' or
http://lostsouls.org/changelog to rate
Version not updated
It's limited to animals of your familiar type (so I can tame wild dogs etc) and there's an auto-limiting feature in the keep system. I'd hate to see it abused and having rangers with 100 DRAKES or 200 RATS going around, abusing it, having it taken down again. I'm also aware lately that when I talk people listen. I just hope I'm saying the right things and people realise I say what I say for the good of everyone and the game, not out of any sense of... what's the word... powergaming. It is true most of my opinions surround my own guilds, but that simply because they're the ones I know best. Knowing that I'm listened to does make me feel... responsible in a certain way, not a bad thing.
Btw, a classic example of how something I say or do could be judged as looking for personal power is my write-up of a Prince of Amber Faculty, not that I ever expect my version to ever be coded up. I wrote them as POWERFUL, not because I wanted that power for myself (though being a Prince I would get that power) it was because I felt that's how the Princes SHOULD be. And it's power I wouldn't like to see handed out willy nilly either. I don't know if I'm making myself clear on this...
System Change 4276
Summary ranger power: tame |
Number 4276
Type content expansion
By Twilight
When Mar 28 2009 1:44 PM
the ability to attempt to acquire ownership (though not an
empathic bond) of other creatures of your familiar type.
lot of familiar types get this (all except the solitary types)
Result more stuff to do with rangers
Reason gavadel asked for it
Projects Rangers
Ratings Not yet rated; use 'perform change rating' or
http://lostsouls.org/changelog to rate
Version not updated
It's limited to animals of your familiar type (so I can tame wild dogs etc) and there's an auto-limiting feature in the keep system. I'd hate to see it abused and having rangers with 100 DRAKES or 200 RATS going around, abusing it, having it taken down again. I'm also aware lately that when I talk people listen. I just hope I'm saying the right things and people realise I say what I say for the good of everyone and the game, not out of any sense of... what's the word... powergaming. It is true most of my opinions surround my own guilds, but that simply because they're the ones I know best. Knowing that I'm listened to does make me feel... responsible in a certain way, not a bad thing.
Btw, a classic example of how something I say or do could be judged as looking for personal power is my write-up of a Prince of Amber Faculty, not that I ever expect my version to ever be coded up. I wrote them as POWERFUL, not because I wanted that power for myself (though being a Prince I would get that power) it was because I felt that's how the Princes SHOULD be. And it's power I wouldn't like to see handed out willy nilly either. I don't know if I'm making myself clear on this...
An NPC Group question...
NPC Groups are the topic of the week seems like... Here's something I'm wondering. Do NPC groups get xp in a similiar way to PC groups. ie... if I make a kill does it get shared between them all or just me? If yeoman blog makes a kill how does that get shared between the group? Just seems like it's pretty unbalanced for NPC groups OR that might just be the group's so unbalanced I'm not sure what's going on.
Friday, March 27, 2009
Tactics...
Twilight and Chaos have mentioned in the past their being a bonus for groups... what I'd like to see....
A group bonus calculated from the leader's leadership and tactics skills and added as a bonus to attack and defense of every member of the party. The bonus has a multiplier depending on the number in the party. How that'd translate to guard I don't know... These things are always more complicated than you first think, but I'd really like to see this added, you get swarmed, you're REALLY in trouble.
A group bonus calculated from the leader's leadership and tactics skills and added as a bonus to attack and defense of every member of the party. The bonus has a multiplier depending on the number in the party. How that'd translate to guard I don't know... These things are always more complicated than you first think, but I'd really like to see this added, you get swarmed, you're REALLY in trouble.
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